Thrive n' Shine | 3D Generalist
As apart of a four person art team I helped to make all of the assets in Thrive n' Shine. While I initially played the role of a 3D Associate Artist, company needs changed I became more of an art generalist for the project. My responsibilities included 3D modeling with Maya, texturing with Photoshop, and the creation of animation, particle effects, and cinematics within Unity.
The Thrive 'n' Shine Experience is a comprehensive, transformative, and turnkey platform to teach financial capability in an innovative way. It involves the use of curriculum, assessments, and Thrive 'n' Shine, a fun, mobile and web-based, financial capability game, which millennials describe as a mash-up between Candy Crush and The Sims. By playing the game, they develop real money management skills, such as budgeting, saving, calculating and paying taxes, managing debt, etc.
Below is a video that covers all aspects of our art pipeline and development process.
Animation
As a small team I assisted in creating animations for town characters, environment props and cars in the game.
Environments
A total of three towns were created for use in the game. Using the concept art that was provided by my Art Director I was responsible for modeling the environments and creating hand-painted textures to accommodate a top down camera.
Personal Projects
WIP Bug Character Concept | Sculpted in Zbrush, Painted in 3D Coat
Brewery Environment | Modeled in Maya, Lit in UDK
Pumpkinhead | Sculpted in Zbrush, Retopologized in Maya, Textured in Photoshop
Stylized Japanese Garden | Hand-painted in Photoshop, Lit in UDK
Low-Poly Stylized Dining Hall |Modeled in Maya, Hand-painted in Photoshop,